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IBM and Sun Launch Intranet Metaverses


Thursday, May 17, 2007

This article reported by Slashdot demonstrates that William Gibson’s Cyberspace is less and less sci-fi and more and more reality:

Big corporations creating their own virtual worlds is the first step.
Interconnecting them all through Second Life and Croquet is the next one.
Then the troubles begins when World Of Warcraft, Lineage and Everquest joins the party…

Imagine Distributed Denial Of Service (DDOS) against corporate servers launched by army of orcs controlled by the mob in Lineage or corporate secrets exchanged in the dodgy alleys of NeoCron.

If I remember correctly(8 years since I read it), French author Jean-Marc Ligny explores the gaming aspects of virtual worlds in his sci-fi book “Inner City”.

IBM and Sun Launch Intranet Metaverses: “wjamesau writes ‘Sun and IBM have launched intranet metaverses designed for business and built to work behind their corporate firewalls, so their worldwide employees can use them to collaborate together. Most interesting to game developers, IBM (which also runs a private, no public access Second Life island as a development lab) created their intranet world from the 3D Torque engine from Garage Games. Will the metaverse actually be thousands of gated community metaverses?’

Read more of this story at Slashdot.

(Via Slashdot.)

Don’t Restrict Music


Tuesday, April 3, 2007

The big tech news yesterday was of course the joint press conference in London by Apple and EMI. Below links cover that stunning news:

Flickr storage growth


Saturday, January 6, 2007

I found this blog article about the bandwidth consumption and thus storage growth for Flickr.
There are graphs of frequency of photo uploads to Flickr and the size of the photos.
The author doesn’t say how did he get his information though.
But the API calls are named in the comments ;-)

Danger of e-mails


Thursday, December 7, 2006

Few months ago, I posted an article about the misunderstandings and confusion that often occur when communicating by e-mail.

Because a picture is worth thousands words, here is a pie chart resulting from research done in the sixties:

Of the importance of the body language

The percentages describe the importance of the effect an attribute has on a the receiver of the communication (in a work environment). Because body language (non-verbal) and tone of voice are definitely not conveyed in an e-mail, it easy to see why e-mails are easily misunderstood (SMS is worst, but that’s another story). As a byproduct it also justify the existence of smileys.

Myspace to Sell MP3s From Unsigned Bands


Sunday, September 3, 2006

to change a bit, I’ve got a positive thing to say about MySpace.
Few months ago I’ve been to the 606 club (a well known Jazz club in Chelsea) to listen to a band centered around the lead female singer.
It was a great moment.
The singer was advertising her album, and she gave the audience the url to here website on MySpace. Her name was Juliet Kelly.

Is she one of these “3 millions” ?
(*cough*, see my previous post for why I’d rather take this number with caution)

I think if her tunes were downloadable, I could be attracted, not because they are MP3 or lacks of DRM, but because they come straight from the artist.
(it’s comparable to the Fair Trade for third world food producers)

This will give a kick in all of this stinky music distribution business.
I think the problem is more the Music industry rather than DRMs.

But, I’d be honest and say that right now, buying it on the iTunes Music Store (her songs are also available there ;-) doesn’t bother me at all as it is more convenient for me:

  • I use iTunes to play my songs on various computers (which iTunes DRM allows, even in different country!),
  • I’m on the verge of owning an iPod that read itunes DRMed songs natively (I keep saying that for the last 3 months),
  • burning the songs on CD is enough to strip out the DRM layer which I do anyway to backup the song (and the limitation of 10 burnings is not one as changing the playlist reset the counter)
  • For the same bitrate, the AAC format is still better than MP3

Oh and by the way, any artist can submit songs directly to the iTunes Music Store without having to be signed in a label.

Myspace to Sell MP3s From Unsigned Bands: “soldrinero writes ‘Yahoo! news is hosting a story about a new competitor to Apple’s iTunes Music Store. Nearly all the other iTunes competitors have been strongly controlled by the music industry, shackled in DRM, and giving little back to artists. The new MySpace music store will feature vanilla MP3 downloads at prices set by the individual bands (3 million of them!), all or nearly all of whom are unsigned musicians with no industry affiliation. Is this the example we have all been waiting for of how the Internet will obviate the business model of the recording industry?’

(Via Slashdot.)

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The most entertaining google mashup ever


Saturday, August 12, 2006

http://www.isoma.net/games/GogglesBeta09.swf

It’s a flight simulator that uses Google Satellite maps as the ground.
It’s really fun and the animation of the plane is quite cool.

World Of Warcraft addictive?


Thursday, August 10, 2006

Amazing coincidence, 2 articles about the addictive aspect of World Of Warcraft popped up in the blogosphere yesterday:

Were Web 1.0 dating sites the precursors to Web 2.0 Social networks?


Wednesday, August 9, 2006

http://www.mintdigital.com/blog/2006/08/07/how-teens-use-myspace/

These teens are simply doing with Web 2.0 social network sites what people did with Web 1.0 dating web sites :-)
We could almost question the added value of these social networking sites.

I don’t think 3 persons are representative of the whole population of users, but I’m still not surprised.

Source: plasticbag.org

United States cedes control of the internet - but what now?


Thursday, July 27, 2006

is it such a milestone?

United States cedes control of the internet - but what now?: “

Review of an extraordinary meeting

In a meeting that will go down in internet history, the United States government last night conceded that it can no longer expect to maintain its position as the ultimate authority over the internet.…

(Via The Register.)

Net neutrality: an everyday scenario


Thursday, July 20, 2006

After my earlier post about Net neutrality, I’d like to follow up with an example that I’ve seen in real life around me:

It’s a flat-share where 4 IT savvy people live.
Everyone has a computer and there’s a local wireless network setup to allow them to share the internet broadband connection (ADSL).

They were all foreigners, staying in the country for a year or two.
They used Internet primarily for web, email and Instant Messaging.
The 1 Mbits internet connection was fast enough for everyone to share.

Then, they progressively made use of P2P technologies, and the usability of the Internet degraded dramatically for normal web, email and IM use.
It has been easy to prove that the degradation was a direct consequence of the use of P2P.

When one of them wanted to do voice conference with relatives abroad, he had to announce it to all his flat-mate and warn them not to use P2P at the scheduled time of the Internet voice calls.

After moans, discussions and unhappy Internet life they did capsized the bandwidth used by their P2P software.

Soon after they decided to centralize P2P use to one central server and to limit its availability to daytime when nobody is at home.

Occasionally, they received emails from their ISP, telling them to reduce their consumption, mentioning port blocking if no progress made.

So, what’s the moral of the story?

  • All Data are not equal
  • According to some ISPs, 20% of customer uses 80% of the network resources
  • action to fix the issue has been implemented both on the local network and at ISP level

With traditional medias joining webcasters to distribute video and audio on Internet, using P2P technologies like Kontiki, and the growing population of audio and video podcasters, the situation is not looking good.

Effectively, from a standard user (who does web, email, IM), the Internet will look more and more like it’s dying.

What’s the solution then?

  • I think the originators of the increase in resource consumption should pay for the traffic they are monopolizing:
    • ISPs should ask for a higher monthly rate from their P2P users
    • New Media companies should be required to paid a premium for media distribution
  • Priority of routing could be introduced and could be like that
    • higher priority to communication oriented data transfer
    • lowest priority (and usage limit) to generic P2P usage (BitTorrent, eDonkey, …)
    • fee based increase of priority for webcasters

That will allow ISPs to buy more pipes (I’ve got that strange feeling of being over-naive here ;-) )

The trouble with that model is that community originated media maybe be unfairly treated.
New media companies can afford QoS Internet service.
Podcasters and creative individuals can’t.

In other hand, guaranteeing Quality of Service really matters if money is at stake.
It’s then more relevant to new media companies.

So, as long as podcasts and distribution of individual creations are not de-prioritized as if they were generic P2P, the model could work.

Having to pay higher for your Internet connection if you are a P2P users may not be the best thing you’ve wished for.
Capsizing the bandwidth used and avoiding rush hour might be an alternative.
But as for the model described above, everybody has to play the same rules for the whole thing to work.

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